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GALOSH: Blind, Training-Free Denoising of Raw Bayer and sRGB Images by Parallel-Friendly Local Shrinkage

2026-07-07 04:00

arXiv:2607.03768v1 Announce Type: cross Abstract: Classical training-free denoisers such as BM3D and non-local means owe much of their strength to search: content-dependent block matching whose memory traffic and data-dependent control flow parallelize poorly and preclude fixed-latency implementations. Learned denoisers reach the highest quality, but they need training data, degrade outside their training domain (which we also observe), and carry per-pixel compute budgets that effectively require a GPU. We present GALOSH (Generalized Anscombe LOcal SHrinkage), a redesign of training-free denoising that removes the search entirely and aims at multi-domain coverage, speed, and quality at once: a blind per-image Poisson-Gaussian noise fit, a generalized Anscombe transform, a two-pass local Walsh-Hadamard shrinkage of luminance, and a luminance-guided local regression of chrominance -- two deliberately different operators for the two perceptually different noise components, each with its own strength control. Every stage is local, data-independent, and regular -- the same computation graph for every pixel of every image. One core serves two domains: raw Bayer mosaics and sRGB/YUV images. On four real-noise benchmarks (SIDD Medium and RawNIND, raw and sRGB) GALOSH is consistently the strongest among the tested blind, training-free methods -- surpassing BM3D- and NLM-family baselines even when those are given an oracle noise level -- and approaches trained networks on raw data while remaining below in-domain trained networks at high ISO in sRGB. Being search-free makes it fast: 7x-650x faster than the DL baselines on the same GPU at full benchmark size, and the only strong method in the comparison that also runs practically on plain CPUs. The fixed, data-independent structure is designed to map naturally onto fixed-point and streaming hardware, supported by an operation-count analysis and a working INT16 fixed-point realization.