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Inverting the Streaming-Diffusion Bottleneck: Video-Rate MLLM-Conditioned Edit Diffusion on a Consumer GPU

2026-07-16 04:00

arXiv:2606.05981v2 Announce Type: replace Abstract: Aggressive distillation of the diffusion U-Net inverts the per-frame bottleneck of real-time text-to-image pipelines: once the denoiser is a 4-step or 1-step distilled student, the text encoder becomes the critical path. This inversion is most acute in vision-aware edit diffusion, where the encoder is a multimodal large language model (MLLM). We study a 0.39B distilled edit U-Net paired with a 2.13B MLLM text encoder (Qwen3-VL) and present a streaming pipeline for this regime built on three mechanisms that keep the encoder off the denoiser's critical path rather than shrinking the encoder: asymmetric side-stream / main-stream CUDA pipelining with batched text-encoder amortisation, a compile-friendly ControlNet-LLLite reformulation that folds the whole U-Net + adapter stack into one fused graph, and a periodic conditioning-refresh schedule with a hook subset that amortises the per-frame conditioning cost. On a single consumer RTX 3090 Ti at 512x512 this sustains 27-30 fps over a 480-frame run; at the same operating point steady-state throughput scales to 55 fps on RTX 4090 and 74 fps on RTX 5090. This shows that once distillation is aggressive enough, further gains come from encoder-side systems work rather than further denoiser compression -- the opposite lever from the one the streaming-diffusion literature has optimised to date. We report video-rate streaming throughput, not interactive low latency, and locate our numbers against same-stack StreamDiffusion re-runs as systems context, not a superiority claim. The released oil-painting adapter generalises within in-clip noise to 19 unused DAVIS-2017 sequences and 15 non-DAVIS clips from seven sources; prompt-level generalisation to unseen styles is bounded and reported separately.